Posts Tagged 'capcom'

New Super Street Fighter IV trailer shows all kinds of cool new stuff

Super Street Fighter IV – Exclusive Features Trailer

Zangief has an air ultra, Fei Long gets the one-inch-punch treatment, and Ryu gets his old Shin Shoryuken super back.  Love the new outfits too; Mecha Zangief?  Hell yes!

Looks like that rumor list is getting more and more legit as new content comes out. 

Also, posted a famitsu scan with even more new moves that weren't shown in the trailer.  Granted the quality isn't as great as the trailer, but it does show Viper's new dive kick ultra and Cammy's new hooligan ultra. 

Props to David Hinds from facebook for linking the original video, and to Phong for helping me photoshop a pic  for the writing gig!

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Super Street Fighter 4 Exclusive vids!

Nuff said, watch the vids!  Lotsa good stuff for Juri, Deejay, and T. Hawk!

Exclusive Super Street Fighter 4 Gameplay Part 1

Exclusive Super Street Fighter 4 Gameplay Part 2

Exclusive Super Street Fighter 4 Gameplay Part 3

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Meet your new Capcom fighters!

Wow, not a moment too late too!  T. Hawk is indeed back, as well as Deejay and a possibly new addition to the roster, Juri.  She looks incredibly evil, and is reported to have a Tae Kwon Do fighting style (finally).  At least five more characters are purported to be on the way too!

More info on the eventhubs website (link).

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Match Analysis: FZ vs かっきゅん

Seeing the rise in popularity of Crimson Viper in Street Fighter IV, I thought I'd post a quick example of high-level gameplay from top Japanese players.  FZ is considered the best C. Viper player before the arrival of Dashio.  FZ was also widely known to have the most BP (Battle Points) last year over any other C. Viper user.

かっきゅん(Kaqn for short) on the other hand is another well known and respected Viper player.  He has a strong background from playing Guilty Gear.  He plays Ryu in this video.

Let's take a look at the statistics for each character in this match up:

C. Viper:

  • Strong keep-out and rush game
  • One of the few characters able to feint attacks
  • Seismo Hammer (f,d,df+P) can hit long distance
  • Highly damaging combos
  • Air HK and Burning Kick (d, db, b+K) provide cross-up potential
  • Burning Kick can go over most standing and crouching attacks
  • Has the lowest stamina of all the cast members


  • Hadouken helps control distance in front
  • cr. Forward has excellent range, and forces the opponent to block low
  • Reliable anti-air (Shoryuken)
  • Shoryuken can combo into Ultra Move easily, providing quick damage
  • Average stamina

As you can see, C. Viper on paper has a better time controlling the field than Ryu, and she's much more versatile in her approach.  The only drawback is that she takes more damage, so she has to approach carefully and avoid being hit too much.  C. Viper also can also negate Ryu's fireball in many different ways, limiting his long distance advantage over the field. 

This will be a difficult match, but there are enough variables to swing the match in either player's favor.  Don't forget though, that both players are experienced C. Viper users, so both are largely aware of their strength's and weaknesses.

Round One

FZ rushes in against Kaqn, using cr forward attacks into thunder knuckle (d, db, b+P) to pressure.  FZ also uses multiple seismo cancels to force Kaqn to be more defensive.  Perhaps luckily enough, FZ defeats Kaqn's focus attack with an air hk into burning kick (remember, focus attacks can only absorb one hit).  Kaqn continues using focus attacks to change the match in his favor, but to no avail.  Neither party is able to land a single combo, and the match ends with FZ's impressive air game. Round one: FZ.

Round Two

Kaqn turns the tide by using well timed fireballs and a more offensive approach.  He lands the first combo.  Using shoryuken into ex fireball proves effective, piling on additional damage.  FZ is unable to successfully approach Kaqn, nor keep him at bay.  Kaqn takes control of the momentum by waiting for FZ to land next to him, and then takes initiative by using short jabs linked into combos.  Round two: Kaqn.

Round Three

FZ starts employing more air burning kicks to keep Kaqn at bay, which works effectively well.  FZ also starts spacing out Kaqn while mixing in throws to keep him guessing.  It's a total keep away strategy now.  Kaqn lands a successful shoryuken into ultra @2:22, but it's not enough and FZ lands a well timed seismo rush for a chip damage win.  Round three: FZ.

Round Four

Both are now actively engaging each other up close.  Kaqn lands a successful focus attack, getting the first combo in.  He goes for a hurricane kick set up into throw, but FZ successfully predicts and counters.  Kaqn then lands another shoryuken into ultra combo, and wins the round by anticipating FZ's movements and locking down his air strategy.  Round four: Kaqn.

Final Round

FZ now begins using up his saved stocks in an attempt to keep Kaqn at bay again. This strategy proves to be effective, forcing Kaqn once again to be on the defensive.  Kaqn pulls off a shoryuken into ex fireball combo, but FZ is relentless and continues to press the advantage.  Kaqn successfully predicts an attack, and uses a  focus attack into ultra combo.  Low on health,  FZ becomes more cautious in his approach.  Kaqn lands yet another successful shoryuken, but failed to have enough revenge meter to finish the combo.  Both players are near death.  FZ squeezes out the win with an overhead after a succesful cr. mk into thunder knuckle comboWinner: FZ.


This was a very back and forth match between both competitors.  FZ did an incredible job displaying his mastery over alot of very difficult moves, such as thunder knuckle feints and repetitive seismo
cancels. Even though Ryu lost his long distance advantage, Kaqn had the excellent foresight to use focus attacks to counter Viper's rush game.  This match could have went either way easily!

You can check out the second part of their match here.

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Street Fighter IV: First (well, second actually) Impressions

My good friend Phong got a copy of the game and invited us over for a few games yesterday.  He got an amazingly cheap deal from a friend ($30 bucks, can you believe that??), so that spurred him into buying it.  I watched him start it up in trial mode while I ate my french fries, taking in the graphics while he flipped through the menus.

Damn, Street Fighter IV looks pretty nice in HD.  Real nice.

After I snarfed down the rest of my cheeseburgers, we started messing around in training mode until Cuong popped in.  We then started unlocking the other nine characters, stopping just short of Akuma, Gouken, and Seth.  On a side note: Seth (the final boss) is amazingly cheap.  Anytime you land next to him, he automatically man-handles you in a pitiful display of herculean cheapness.  In other words, he throws you and you can't do nothin' 'bout it.  And this was in easiest mode.

We didn't get to play any real matches against each other; only against a buddy in online play.  I was skeptical SFIV would live up to the impressive speeds that HD: Remix set, but Capcom wowed me again.  It's surprisingly smooth!  It really did feel like he was right there, in the room.  Man-handling us. was swamped yesterday.  No surprise, being they're the go-to source when it comes to most things 2D related.  After poking around for more tips and tricks on the game, the best site I came across for quick-and-easy tips was the 1up MyCheats strategy page.  Definitely a good one-stop destination for anyone looking to up their game.

Ah, in case anyone didn't know — gamestop is holding a national tournament, starting this Saturday.  Check the website for the nearest location near you.  As far as I know, anything goes, and they'll be using the xbox360 as the platform. 

Also, Yoshinori Ono (the producer) hinted at two more DLC characters to be added to the roster: T. Hawk and DeeJay.  He also mentioned that there might be an upcoming sequel called Street Fighter IV Dash, if there's enough fan buzz for it.  That's big news!

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Match Analysis: ShikSup vs Pungko

ShikSup (BL) vs Pungko (RY)

Little bit of history: PungKo was well known for his aggressive playstyle back during the King of Fighters XI days. Although risky, his relentless assault demanded quick reflexes just to be able to keep up.  He wasn't invincible though; there were occasions he would lose outright from not being defensive enough.

In this video you can still see his King of Fighter roots from the use of cr. short > cr. jab.  From there, he can apply additional pressure with Ryu's forward+fierce punch, or just simply throw.  That sets up a mean guessing game.  He also uses the focus attack really well, baiting opponents to attack him and eat the counter. 

PungKo does an excellent job using ex-Shoryuken > cancel into Ultra Combo (@the 0:43 second mark).  After a couple of those, anybody would be hesitant to stick out an attack and risk losing 35% health.  Another impressive strategy is the one he uses at 1:13 timestamp: forward+fierce punch into cr jab, cr fierce >hurricane kick.  By the time the opponent lands, he's able to take advantage and restart his combo again! 

Keep your eyes peeled on PungKo in the future.  This guy might be able to give even Japan's top players a run for their money!

The rest of the match videos:
ShikSup vs PungKo (2nd Set)
ShikSup vs PungKo (3rd Set)

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All Japan Street Fighter IV Championships: Umehara Daigo vs ベガカレー

Match is located in the upper right-hand corner.  ベガカレー(Sagat) vs Umehara Daigo (Ryu)

*These are not the grand finals of the all Japan Championships.  You can watch that here.

Before we begin, let's take a look at pre-match statistics for each character.


  • Excellent keep-away game with Tiger Shot
  • Can control space by alternating between high and low Tiger Shots
  • Reliable anti-air (Tiger Uppercut, st. Roundhouse)
  • Very damaging focus attack combination (Focus Attack > st. Roundhouse > Ultra Move)
  • Tiger Knee goes over low attacks


  • Hadouken helps control distance in front
  • cr. Forward has excellent range and poking distance, and forces opponent to block low
  • Has many tools for defeating an attempted Focus Attack (ex. Hadouken, f+Fierce, cr. Forward into Hadouken)
  • Reliable anti-air (Shoryuken)
  • Hurricane Kick can cross-up, making the opponent guess which way to block

Neither character has any real advantage over the other, as they are both nearly identical in gameplay tactics.  This match will undoubtedly come down to who can predict who better.  A single mistake can cost the match.

Round One

In the first match, ベガカレー tries to use focus attacks to negate Umehara's fireballs in an effort to get close and attack him, but his strategy fails.  Umehara successfully counters with cr forward > shoryuken, and later again with a jumping roundhouse at the 0:26 mark, successfully taking chunks of life off of his lifebar and showing that he's anticipating focus attacks.  Out of desperation, ベガカレー uses a failed focus attack into Ultra Combo, but Umehara blocks and defeats him.  Round 1: Umehara.

Round Two

ベガカレー now adopts a more defensive approach, saving focus attacks for gathering meter instead of attack.  He also begins incorporating Tiger Knee into his approach, making it unsafe for Umehara to use cr. Forward.  As the match progresses, both players begin throwing multiple fireballs in an attempt to control distance.  In an attempt to finish off the match, Umehara uses a jumping roundhouse but ベガカレー anticipates it and counters (albeit very dangerously) with a late Tiger Uppercut.  Round 2: ベガカレー.

Round Three

Now that both players have a general idea of each other's strategy, the match broils down to a fireball fight.  These kinds of bouts are usually the trickiest, because if you jump too early and no fireball comes out, you're in for a world of hurt.  ベガカレー once again tries to adopt his earlier strategy of using focus attacks from round one, but Umehara anticipates it.  At the 3:19 mark, Umehara lands a successful Shoryuken into Ultra Combo that nearly finishes him off, but ベガカレー counters the follow up with a quick throw, leaving them both within a hair's breath of losing.  One fireball attack from either could end the match, and at the very end Umehara jumps in anticipation of a fireball, only to be knocked out of the air by a Tiger Uppercut.  Winner: ベガカレー.


This was one of the most hotly contested matches in the entire tournament.  Umehara was considered the heavy favorite to win due to his #1 ranking status in overall wins, but was defeated early on.  If this was Street Fighter II HD Remix, we would be seeing an endless amount of fireballs flying back and forth, but thanks to Street Fighter IV's system, there are many ways to counter that antiquated strategy.  That helps break the monotony, and makes the game much more fun to play.

In the end, this match came down to the one with the better reflexes, and ベガカレー proved his worth and came out on top.

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Random quote of the day: "I like girls, but I'm more into justice."

July 2018
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