Posts Tagged 'fighting games'

This, my friends, is the future of fighting games…mark my words.

Warriors of Elysia – Full Video Trailer

You want 3D on 2D battles?

You got it.

FMV style super attacks?

You got it.

Hot goddesses from a time long gone in bikinis using a variety of martial arts like brazilian capoeira (!?), classic kung fu, and bare-knuckle brawling to beat their brains (and bodies) to a bloody, sweaty, senseless pulp?

You got it.

Game of the year, folks.  Believe it.

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So you want to buy a fighting game, huh?

With the year winding down, less and less fighting game titles are hitting the market.  After Tatsunoko vs Capcom rolls out onto the Wii, there won't be any new games coming out for some time (at least, not to my knowledge).  Unless of course, someone decides to make an announcement…but that's not too likely, since the average turn around time for fighters runs about 2 years or more (it took 10 years for Street Fighter 4 to come out).

So what games are popular on the tournament scene?  What games are people playing?  Which game holds the most bang for your buck?

Three heavy hitters have already made their way onto the scene: Street Fighter IV, BlazBlue, and King of Fighters XII.  Lets take an in-depth look at what each game offers — the good, the bad, and the ugly!

Street Fighter IV


Perhaps the game with the most hype of all time, Street Fighter has already made huge waves with the tourney scene drawing in never-before-seen numbers than ever before.  At Evolution 2009, Street Fighter IV alone drew in over 1,000 contenders, solidifying it's place as the most popular fighting game.  The online play isn't the greatest, but its an excellent starting point for competition if you don't have a whole lot of friends.

There's alot of support out there if you're interested in improving your game.  Forums, podcasts, and tons upon tons of videos are just a handful of things you can do to make the most out of the Street Fighter experience.  Not to mention it's also the most popular game on the tournament scene, guaranteeing it's place in future events.

The game itself also offers a load of modes and options, however it should be noted that while you don't get access to the DLC at the start (nor access to the entire cast), you'll be spending quite a bit of time unlocking content.  It's a bit time consuming, compared to BlazBlue and King of Fighters XII.

BlazBlue: Calamity Trigger


While the Guilty Gear series might not be around anymore, ArcSys had the nifty idea to revive the series by getting rid of the old one…entirely.  And while BlazBlue is an excellent starting point, it lacks one of the few things most fighters have plenty of: characters.  Sitting at just 12 characters, BlazBlue has the smallest roster of any fighting game — which is odd for a game in this age.  Perhaps because of that, the balance in that game is skewed; the three top characters pretty much wipe the floor with the rest of the cast.

However, the game really does shine when it comes to the multiple modes it offers.  The story is astonishingly deep…I've heard stories about how the arcade mode's plot pales in comparison to what the story mode offers.  There's enough material to write a decade's worth of fanfics.

BlazBlue is fast on the heels of Street Fighter IV in the tournament scene.  Even if you can't make it out to one, the online play is the best around, falling only behind Street Fighter II: HD Remix.  Ironically.

King of Fighters XII


Past incarnations of KoF have always sported recycled sprites and a humongous roster — not anymore.  While KoF looks gorgeous to behold, it also lacks alot of things the old school spirit had.  If you're looking for a bare bones fighter with no story and even less content, this is your game.  Oh and, if you like playing alone, this game is also for you. 

The online mode absolutely sucks.

The majority of connections will always be yellow…or red.  A yellow connection is playable, but the lag interferes so much, it's almost unplayable.  And if you find that lucky blue signal, count your blessings because you'll never get the chance to play them.  There's a bug at the load screen which doesn't allow you to play them.  Don't worry though, Ignition has put forward a list of complaints toward SNK Playmore, but it's anyone's guess how much or how quick they'll fix all the problems the community has put forth.

I mentioned that BlazBlue had a tiny roster — KoF has more, but compared to KoF 2002 Ultimate Match, it's only a fraction of the size.  The gameplay is truly great; no longer does it have the feel of a 90's game with clunky moves.  The fighting is fast, furious, and fun.  It's a great fighter, but it's a horrible game.

So there you have it — a quick, blow-by-blow run through of the three hottest fighters out there right now.  Until Tekken 6, these will be the main attractions at tournaments around the country.  Old school games will always have a place, but for the moment these are the games you want to get into, if you're serious about fighters.

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Hey, lets look at Million Knights Vermilion!

Remember this game? The game with the androgynous male in it? Well a few versus matches have been popping up around the web and the game looks…interesting.

That's not to say the designs and the artwork aren't amazing. They certainly do look very well produced. But combine that with the stiff, awkward looking animation, and the result is…quirky at best. It amazes me how well the women in the game are able to fight so furiously without their clothes falling apart…

Gotta love it though whenever the Engrish speaking announcer says the (soon-to-be used by me) phrase, "Player 1 is Superior!"  That's pretty cocky.

Anyway, whoever made this game really enjoys wall bouncing and combo resetting a la a certain BlazBlue game (or that doujin game Eternal Fighter Zero) because nearly all the combos you'll see here are exactly that. Hell, the game mechanics even resemble BlazBlue. Coincidence?

Hopefully they fix the graphical glitches in the game as well in the next patch.

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Gettin’ ready for King of Fighters XII?

Can't seem to get Street Fighter out of your system?  Never played King of Fighters before?  Well some talented soul has compiled a small (yet very impressive) beginner tutorial covering the basics for new players.  Learn about the different levels of jumping, basic poke skills, and how to defend against aggressive play.  There's two parts, with a third on the way soon hopefully.

Dig in and learn up!  For more in depth information, you can check out the SRK thread on all system and character related data.  Neogaf has a good introductory thread as well.

The Beginner’s Incomplete Guide to KOF (Part 1)

The Beginner’s Incomplete Guide to KOF (Part 2)

Props to DandyDLC for making this excellent guide

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OMG. Sakura debuts in Street Fighter IV

I know this will definitely bring a smile to Andy's face…

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…and a bit of a minor update

Last week, I had intended to post info about the upcoming new Arc System Works 2D fighter BLAZBLUE, but due to a lack of pertinent info I unfortunately couldn't really come up with anything better than Wikipedia's article.  The game system is all there, and from a quick rundown it sounds a lot like Arcana Heart, minus the Arcanas.  I was hoping the game would offer a bit more in terms of the system, but nevertheless its still too early to speculate.

There's 10 characters available, which is kind of average for a next-gen fighter.  Alot of blogs and forum posts around the web reported only 4 playable characters at the Anime Expo demo, with alot of people clamoring to play Ragna.  It was noted, however, that the character with the longest win streaks usually belonged to Taokaka.  Some people reported that she was the easiest character to pick up, with simple dial-a-combos and rush game.

Other news: 

  • Soul Calibur IV's English voice acting is TERRIBLE.  I hate, hate, hate it.
  • Fate: Unlimited Codes is turning out to be a combo game.  Japanese gameplay vids pretty much just show each character combo-looping over and over…and there's little to nothing you can do about it.
  • Street Fighter IV is near complete; its shipping out in Japan in two days!

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Are fighting games becoming repetitive?

There's a slew of new fighting games coming out in 2008 alone, and they're all mostly from the Japanese side of the ocean: Street Fighter IV, King of Fighters XII, Soul Calibur IV, Tekken 6, BLAZBLUE, Fate/unlimited codes, and a whole lot more.  I'd love to list them all, but for this week I'm only going to focus on a few specific fighters to give the rundown on what's been, what's now, and what to expect from the new game sequels. 

But this post isn't about the game sequels themselves, or the hype surrounding their impending release.  Rather, I want to approach the topic of stagnation that's beginning to build in a lot of these games, and I do mean a lot.  Areas such as innovation have not been addressed this time around, and that's lead to an endless cycle of repetitiveness and predictability in nearly all of the new sequels coming out this year.  Sure, bugs have been fixed and tweaks have been adjusted to round out the balance among the cast, but ground-breaking systems haven't changed a whole lot since their first, and subsequent inceptions.

Every fighter shares the same formula: male characters, female characters, health bar, super bar, combo system, blocking, jumping, etc.  When you get past those ingredients, the game system kicks in, offering more options for bashing the opponent and creating your own style of play.  And granted, each genre offers its own entertaining barn of unique staples, from King of Fighter's team system, to Tekken's High / Mid / Low blocking system.  You can always count on each fighter to provide their own form of trademark gameplay.

The point that I'm frustrated with is this: in 2008, most of these games hardly deviate from the mark, and are stuck in a pattern of repetition that has hardly changed.  It seems that each new installment in the series must provide at least one new character, one new stage, or one new move to add to the previous cast's repetoire.  Older cast members are hardly ever removed, and the system is only tweaked a little bit with some kind of new gimmick you can do, heaped on top of the already existing hierarchy. 

The most notable example is Ryu from Street Fighter.  I don't think there's ever been a Street Fighter game that doesn't include their mascot in it somewhere, some place.  Hell, there's been more incarnations of Ryu than Megaman sequels, always wearing the same off-colored, pasty white clothes that he's probably worn since puberty.  Seriously, has he ever bought some new clothes?  Can't he use his winnings from the last Street Fighter tournament to you know, buy some nice shoes?  Does he ever change his underwear?

It should be said that are some exceptions to this rule in the past.  Street Fighter did go into the 3D realm a few times, although disappointingly.  King of Fighters does kill off some of the cast for each sequel, so much that its hard to even predict who's going to be gone the next come-around.  And Tekken tried to spice up their line by providing new ways to pimp out your character, a-la Virtua Fighter. 

Tomorrow I'll point out the changes and additions to Namco's Tekken series over the years.

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