Posts Tagged 'tatsunoko vs capcom'

Seth Killian talks shop on Tatsunoko vs Capcom (with Destructoid)

I love how the interviewer instantly calls out Seth on Zero.  That was a nice catch.  This man knows his stuff!  A rarity these days, indeed. 

Overall a very good set of questions.  Online disconnecters who rage quit during ranked matches get placed into their own form of "online hell" by getting flagged, then joined up with other rage quitters.  That is AWESOME.  Plus there was an excellent question about XBox 360 / PS3 fans who don't have a Wii, and why they should consider buying TvC.  Seth does a bit of PR spin, but answers it like a pro.

It's weird though.  Despite talks of more fighting games coming down the pipe from Capcom, won't this title be in direct competition with the upcoming Super Street Fighter IV?  It won't be, at least for three months anyway until it comes out.  Lots of time to find out new stuff during then.

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Ridiculous: A look at poor game design

Tatsunoko vs Capcom is probably one of the first developers in history to include giant characters in the roster. I had high hopes, playing this guy…I mean, what's not to like about a giant gold lighter with arms and legs? But now after seeing this, it's almost better to not play him at all.

What's going on in the vid:

Gold Lightan, like PTX-40A (the other giant character in Tatsunoko vs Capcom) has Super Armor.  Even though they might get hit, it won't interrupt whatever move their doing so they can continue attacking.  Think of it as a train — despite crashing into objects, it keeps moving forward.

However, in the video we can clearly see that when Batsu does his Team Up Super (half circle back both punch buttons), it locks Gold Lightan into a set animation that nullifies his Super Armor.  He can't get out of it unless he dodges the attack by jumping away.

Batsu then knocks Gold Lightan into the sky, and then proceeds to combo the bejeebus out of him.  From there on out, its only a matter of jumping up to reset the loop, since Gold Lightan is so large and easy to hit.  He even changes directions midway through the combo.  Unbelievable.

Final Thoughts:

Broken?  This is probably the worst offender in the game, considering Batsu doesn't even need to call out his helper like most other semi-infinite loops, but I'd venture to say this is only bad news for the golden lighter and PTX, since they're both giant characters.  The general consensus with other TvC players is that these two characters are purely bottom tier. 

Once again, Capcom astounds with their shoddy programming.  Fate: Unlimited Codes also suffers from poor combo design, I hope Street Fighter IV doesn't turn into anything like this yet…

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