Posts Tagged 'tekken 6'

Tekken 6: BR Nationals

First off, I need to apologize to the guy who claimed he watched the Tekken 6 Nationals over the weekend.  He was right.  They did happen over the weekend.  I was wrong about that.  However, I won't apologize for the claim he made about the top three players being Bob users.  That was flat out wrong.  Not only that, but he was being a total couch warrior about the matches, saying how boring they were to watch and uninteresting.

I hate couch warriors.

The top place finisher was an old schooler from the Tekken Tag days named ChetChetty, a really phenomenal Paul user.  Second place went to Mr. Naps, a very excellent Bryan user and Street Fighter player.  Third went to another Tekken Tag player (who coincidentally is a former National champ for the U.S.) named Insanelee.  He used Julia. 

Congratulations to all the placers.  Good luck in Japan guys; take home the world crown for the U.S.!

Youtube user Nyawu has a ton of match vids up from the event, which I'd recommend over the UFragTV stream.  The UFragTV stream has 10 hours worth of coverage, but there's no timestamps around to tell you what exactly you're looking at, if you happen to skip around a bit.

Here's a sample match vid between Antonio and JTChinoi, a super-impressive Xiaoyu player:

Tekken 6 National-GGL Semi Finals – Antoniooo (Julia Lars) vs jtchinoi (Ling Xiaoyu) (PS3 side)

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Tekken 6:BR – All special item moves

Tekken 6 BR – All Character Item Moves

Tekken 6 BR – Item Moves (Part 2) and unlockable Rage effects

Nice little handy guide on how to input all the special item moves for Tekken 6.  Some are just incredibly outlandish, while others are pretty useless.  All in all, pretty funny stuff if I don't say so myself!  I love that sniper rifle item that Dragunov uses.  Might be a little situational, but soooo funnny!

There's also more hidden moves that aren't listed in the game itself, and tekkenzaibatsu.com has a nice list of stuff you might have never have known about!

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Tekken 6: Bloodline Rebellion (a review)

It's been a week since Tekken 6: Bloodline Rebellion has been in my hands, and the wait has been somewhat worth it.  10 long months after T6:BR debuted in arcades all across Japan (and small pockets in North America), we finally get our localized version for the PS3 and Xbox60 consoles and it's wonderfully inept, pun intended.

The question I have right now is, "was it rushed?"  Most certainly not one would believe, but after playing Scenario Campaign mode and the much-anticipated Online mode, I was dismayed and bewildered.  Granted I don't play fighting games for the story so I didn't have any absurdedly high expectations for Scenario mode but Online mode?  What the hell happened here?

Nothing beats playing someone in person but I was hoping to at least be able to play some old Tekken friends over the online mode.  Unfortunately I couldn't even play my friend who lives in the same city as me due to horrible synching problems.  If I can handle playing Resident Evil 5 and Street Fighter IV worldwide, why can't I enjoy Tekken in my own region?

You'd think Namco would have the capacity to at least incorporate some simple mechanics from the Nina Williams "Death by Degrees" spinoff for the Scenario Campaign mode, but noooo, lets keep that horribly awkward mechanic of confusing the analog stick inputs with the rocker pad, yeah!  No Namco, we don't need every single attack in the movelist; just one or two work just fine.  Oh hey, a targeting system.  Woot, thanks.

At least a patch is on the way.

Modes aside, Tekken 6 is the best incarnation of the franchise yet.  With a slew of new moves and gameplay tweaks abound, Tekken remains the undisputed king of balanced fighting.  Even the joke characters can stand their ground with a slew of much-needed attacks that round out their already impressive repetoire of shenanigans.  Namco probably also heard the fans decries of previous versions, and super nerfed the typically strongest characters in the game: the Mishima family.  They're just terrible to play now, albeit still unquestionably solid.

In short, tl;dr, buy the game if you're a hardcore Tekken fan.  Buy it if you enjoy 3D games and have a reasonable amount of friends to butt heads with.  Just don't buy it expecting anything too terribly philosophic.  Remember, masher and master are only a single letter apart.

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Today is letdown city and I am letdown city’s Mayor

Just saw the latest scan for Examu's newest fighter Arcana Heart 3 and I am super, super embarassed.  I defended this game because of it's amazing gameplay system, but now I can't bring myself to justify it past it's newest addition: a 5 year old toddler.  I mean, it's bad enough when the entire cast consists of tweeners under the age of 16 and all, but now…maaaaaaaaaan.

In other letdown city news, Bakemonogatari episode 14 got pushed back to November 2nd.  I have no clue why it got pushed back five days, but hopefully because it's because they want to spruce up the online stream (or add some content).  I'm pretty sure its not because they're including English subs (lol), but so long as it doesn't turn out like episode 10, I'm okay with it.

Lastly, as most of you might already know Tekken 6 came out is a blast to play.  Then we fired up the online play to see how well it runs.  Then I cried.

As if by clockwork, Namco has listened to the complaints and has something planned in the works.  Markman over at tekkenzaibatsu.com reported that a patch update is already in the works, so I'm hopeful.  Hopeful.  (By the way, I'll post up a review down the week, so please watch out for it).

This has been your letdown city news update.  Now back to your regularly scheduled program.

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Tekken 6

Namco's Tekken series has been around for over a decade, solidfying the game's status as a token-crunching franchise.  Arguably the best 3D beat em up in the market, Tekken has been through alot of changes since the first game debuted in 1994.  Tekken 6, released in arcades last year in Japan, didn't make a debut in American arcades, due to the declining arcade market and high cost.  Console releases (most likely PS3 only) are scheduled to be out one year after the arcade release.

The first Tekken game is absolutely horrible to look at now.  I'm amazed it even got a sequel, considering how horrible the game played and looked.  The weirdest element were the "moon jumps" in the game.  Every character could jump over a skyscraper and then some.  The only reason this game did any decent business was due to the fact that there were hardly any other fighting games on the PSX at the time, which helped out Namco alot, although it didn't help much that Virtua Fighter was the other dominant 3D game at the time…

But thankfully we got Tekken 3, which helped bring out the game's brighter qualities, such as a larger cast, larger movelists, and balanced gameplay.  By this time, moon jumps were gone, and you could actually move in and out of the background. There was also a huge time jump in the story (19 years to be exact).  Few to none of the original Tekken 2 cast appeared in 3, which was quite refreshing to see a bunch of brand new faces.

Now we have Tekken 6.  Tekken 6 is the latest offering in the series, and quite honestly, the gameplay really hasn't changed much, if at all since Tekken 3.  There's only 4 new characters this time around, but the cast is the largest in Namco's franchise with 41 characters.  All of the original gameplay mechanics are back, with the only real difference being a rage system (e.g. moar pain) and a new "bound" system, which allows for ridiculously long and damaging combos.  Make a mistake, and you could kiss 70% of your life gone in an instant.  I had a few test plays in Japan, and this was by far the largest gripe I had with the game.

And if that isn't enough to convince you how broken this installment is becoming, combine both of those factors and you get unprecedented death combos:

Law Tekken 6 Death Combo by KYSG YOU

So what has Tekken 6 done for innovation?  So far, very very little.  A new bound system, even more customization options, and supposed online integration.  I'm iffy about the online integration part, since America is much larger than Japan, with an even less effective internet speeds.  There's nothing groundbreaking since Tekken 3 in terms of game mechanics, and the same characters in 3 have been around foreeeeeever.  At this rate, we can probably expect Tekken 7 to be the same game, but with just more of everything…

Still, Tekken dominates the arcade gaming scene in Japan and Korea, a true testament to its large popularity.

Tomorrow I'll turn the focus to Soul Calibur 4, Namco's weapon-porn franchise.

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